DeepInfra Pricing: Per-Token Rates, Dedicated GPU Cost & the Serving Caveats (2026)

DeepInfra's actual numbers as of July 2026: DeepSeek-V4-Flash at $0.09/$0.18 per MTok, GLM-5.2 at $0.93/$3.00, Kimi-K2.7-Code at $0.74/$3.50, dedicated GPUs from $0.89/hr (A100) to $4.89/hr (B300), 8x B200 at $29.52/hr. Plus the serving-quality caveats the sticker price hides: FP4 quantization defaults, ~33 tok/s on DeepSeek V4 Pro, and truncated context windows.

July 16, 2026 ยท 11 min read
DeepInfra Pricing: Per-Token Rates, Dedicated GPU Cost & the Serving Caveats (2026)

DeepInfra Per-Token Pricing (July 2026)

All prices per million tokens (MTok), input / output, from deepinfra.com/pricing as of July 2026. Many models also list a cached-input rate, charged when a prefix has already been processed, typically 3-5x cheaper than the standard input price. Rates and model availability change often on DeepInfra, so verify before you build.

$0.09 / $0.18
DeepSeek-V4-Flash (input / output per MTok)
$0.93 / $3.00
GLM-5.2 (input / output per MTok)
$0.74 / $3.50
Kimi-K2.7-Code (input / output per MTok)
DeepInfra Serverless Per-Token Pricing (July 2026)
ModelInput (per MTok)Output (per MTok)Cached inputContext
DeepSeek-V4-Flash$0.09$0.18$0.0181M
DeepSeek-V4-Pro$1.30$2.60$0.101M*
DeepSeek-V3.2$0.26$0.38$0.13160K
DeepSeek-R1-0528$0.50$2.15--
GLM-5.2$0.93$3.00$0.181M
GLM-4.7-Flash$0.06$0.40$0.01198K
Qwen3.6-35B-A3B$0.15$0.95-256K
Qwen3.5-397B-A17B$0.45$3.00$0.22256K
Kimi-K2.7-Code$0.74$3.50$0.15256K
Kimi-K2.5$0.45$2.25$0.07256K
Llama-3.3-70B-Turbo$0.10$0.32--
Nemotron-3-Ultra-550B$0.50$2.20$0.10256K
* Native context vs served context

The context numbers above are the model's native windows. DeepInfra's served window can be smaller. Its own benchmark shows DeepSeek V4 Pro served with a 66K context window, not the full 1M the model supports (see the serving caveats). Always check the served window on the model page, not the model card.

DeepInfra also resells proprietary models through the same API (Claude Sonnet 5 around $2.00 / $10.00, Claude Opus 4.8 around $5.00 / $25.00, Gemini 2.5 Pro around $1.25 / $10.00 per MTok). Those are pass-through rates set by the model owner, not DeepInfra's open-model economics, so they do not carry the FP4 caveat below.

DeepInfra Dedicated GPU Pricing

For workloads that need guaranteed capacity or a model DeepInfra does not serve on the shared pool, you rent a dedicated GPU by the minute. Rates below are the on-demand hourly prices from deepinfra.com/gpu-instances and the pricing page, July 2026. Billing is per minute with no egress fees.

$0.89/hr
A100 80GB
$2.20/hr
H100 80GB
$3.69/hr
B200 180GB
DeepInfra On-Demand GPU Rentals (July 2026)
GPUMemory$/hr (single)8x node
A10080GB$0.89-
H10080GB$2.20-
H200141GB$2.69-
B200180GB$3.69$29.52
B300270GB$4.89-
GPU rates: sources disagree

DeepInfra's own pricing and GPU-instances pages list H100 at $2.20/hr, H200 at $2.69/hr, and B200 at $3.69/hr as of July 2026. Some third-party trackers still quote older, lower numbers ($1.79 H100, $2.19 H200, $2.79 B200). GPU pricing moves with supply, so treat any number more than a few weeks old as stale and confirm on the live GPU-instances page before committing to a rental.

The 8x B200 node at $29.52/hr works out to $3.69 per GPU, the same as a single unit, so there is no bulk discount at the node level on the self-serve page. Larger DGX H100, B200, and B300 clusters with 3.2 Tbps interconnect are quoted through dedicated@deepinfra.com, not the self-serve page.

Billing, Rate Limits, and Free Tier

DeepInfra's commercial model is postpaid and usage-based. There are no contracts, no upfront fees, no seat fees, and no idle-GPU charges on serverless. You pay per token, and invoices are issued automatically each month once usage crosses a tier threshold (roughly $20 to $10,000+, depending on account history).

200
Concurrent requests per account
Postpaid
Monthly invoicing, tier thresholds
Per minute
GPU billing granularity
DeepInfra Billing & Limits (July 2026)
DimensionDeepInfra
Serverless billingPer token (postpaid)
GPU billingPer minute at hourly rate
Concurrency cap200 concurrent requests / account
Free tierTrial credit only, no permanent free tier
Egress feesNone
Minimums / seat feesNone
Service tiersStandard 1x, Priority 1.5x, Flex 0.8x
API surfaceOpenAI-compatible (/v1/openai)

The service-tier multipliers are worth knowing: Flex runs at 0.8x base price for latency-tolerant traffic, Standard at 1x, and Priority at 1.5x for lower-latency scheduling. If your traffic can absorb queue time, Flex cuts the already-low per-token rate by another 20%.

200 concurrent is the real ceiling

DeepInfra does not publish a per-minute request or token cap the way some providers do. The 200-concurrent-request limit is the constraint an agent fleet hits first. A single agent firing parallel tool calls rarely touches it; a production fleet running many agents at once can. For guaranteed headroom, a dedicated GPU rental removes the shared-pool contention entirely.

Embeddings, Image, and Audio Pricing

DeepInfra serves more than text models. The rates below are July 2026 from the pricing page.

DeepInfra Non-Text Pricing (July 2026)
ModalityModelPrice
EmbeddingsBGE / GTE / E5 / Sentence-Transformers$0.005-$0.01 / 1M input tokens
ImageFLUX-2-pro$0.015 / image
ImageFLUX-2-max$0.07 / image
ImageFLUX-1-schnell$0.0005 x (w/1024) x (h/1024) x iterations
Audio (ASR)Voxtral-Small-24B$0.003 / minute of input
Audio (ASR)Voxtral-Mini-3B$0.001 / minute of input

Embeddings at $0.005-$0.01 per million input tokens are among the cheapest available, which is a real advantage for large-scale retrieval indexing where you embed millions of documents once. As with the text models, the low price reflects the same commodity-host positioning, so benchmark embedding quality on your own retrieval eval before standardizing on it.

The Serving-Quality Caveats the Sticker Price Hides

DeepInfra's prices are low because of specific serving choices, and those choices have tradeoffs the pricing page does not surface. This is not a knock on DeepInfra: FP4 serving is a legitimate, documented tradeoff that is right for many production workloads. It is a knock on comparing providers by sticker price alone. Here is what changes underneath the number.

What the Per-Token Price Doesn't Tell You
DimensionWhat DeepInfra doesWhy it matters
QuantizationFP4 default on flagship serverless modelsLower price and steadier throughput, but outputs can differ from an FP8/FP16 build of the same model
Throughput~33 tok/s on DeepSeek V4 Pro (its own benchmark)Premium hosts serving FP8 often deliver several times that; interactive agent latency suffers
Context window66K served on DeepSeek V4 Pro vs 1M nativeLong-context agent runs truncate silently unless you check the served window
Model cadenceFrequent add/deprecate of open modelsA model you built on can change or disappear; pin and monitor

DeepInfra's own DeepSeek V4 Pro benchmark reports ~33 tok/s output and a 1.19s time-to-first-token on its FP4 deployment, with a 66K served context. For batch and latency-tolerant work, that is fine. For an interactive coding agent where a human is waiting on each turn, 33 tok/s is the difference between staying in flow and context-switching away.

The eval that actually matters

The same model served by two providers can return different tokens because of different quantization (FP4 vs FP8 vs INT4), different kernels, and different sampler defaults. The FP16 model card is not what gets served. Before you pick a provider on price, run provider-bit-fidelity plus a per-provider judge on your own data, against the exact variant each provider serves. The cheapest token is only cheaper if it does the job in the same number of turns.

DeepInfra vs Morph vs OpenRouter on Open Coding Models

Three different shapes. DeepInfra is a commodity serverless host optimized for the lowest sticker price. OpenRouter is a router that fans requests out to third-party providers (frequently DeepInfra itself) and adds a routing layer. Morph serves a curated set of open coding models on custom kernels with speculators and prompt caching, tuned for the agent loop rather than the lowest unit price.

Open Coding Model Providers (July 2026)
FactorDeepInfraOpenRouterMorph
RoleFirst-party serverless hostRouter over 3rd-party providersFirst-party, agent-tuned serving
Price basisLowest sticker (FP4 default)Underlying provider + routing marginServing quality per token
Quantization controlFP4 default, not always disclosedWhatever the routed provider servesDisclosed, tuned per model
Speculators / cachingStandardProvider-dependentSpeculative decoding + prompt caching
Model breadthVery wide (adds/deprecates often)Widest (aggregates everyone)Curated coding lineup
Best forCheapest batch / retrieval indexingBreadth + automatic failoverInteractive agents, throughput-sensitive

For reference, Morph's open coding models (per MTok, input / output): GLM-5.2 at $1.10 / $4.10 (1M context), Qwen 3.5 397B at $0.50 / $3.50 with $0.30 cached (262K), Qwen 3.6 27B at $0.289 / $2.40 (131K), MiniMax M3 at $0.60 / $2.40 (256K), and DeepSeek V4 Flash at $0.139 / $0.278 (1M). See the full lineup and live rates on the pricing page.

The unit prices are close on some models and lower on DeepInfra for others. That is the point: sticker price is a wash or a small DeepInfra win, and the decision comes down to what the token buys. DeepInfra optimizes for the cheapest FP4 token under load; Morph optimizes the serving stack (quantization disclosed, speculative decoding, prompt caching) so an agent finishes the same task in fewer turns and less wall-clock time. If your workload is offline batch or embedding, DeepInfra's price is hard to beat. If it is an interactive agent, the serving quality is where the real cost lives. More on picking the cheaper option per workload in the LLM cost optimization guide and the OpenRouter alternative breakdown.

When the Cheap Token Is Actually Cheaper

The trap in provider comparisons is treating the per-token price as the total cost. The real cost of running an agent is price-per-token multiplied by tokens-consumed multiplied by turns-to-completion, plus the developer time spent waiting. A cheaper token that needs more turns or generates slower can cost more, not less.

Where DeepInfra's Price Wins vs Where It Doesn't
WorkloadDeepInfra fitWhy
Batch document processingStrongNo human waiting; FP4 throughput and Flex tier minimize cost
Retrieval embedding indexingStrong$0.005-$0.01/MTok embeddings; quality checked once up front
Interactive coding agentWeak~33 tok/s adds wall-clock latency per turn; developer waits
Long-context agent runsCheck firstServed context (66K on V4 Pro) may truncate below native window
Bit-fidelity-sensitive outputCheck firstFP4 default can shift tokens vs an FP8/FP16 build

The pattern: DeepInfra is the right call when the developer is not waiting and the token quality only has to clear a bar you can verify once. It is the wrong call when a human is in the loop turn by turn, or when long context and exact outputs are load-bearing. That is a workload decision, not a "which provider is cheapest" decision, and most teams end up using more than one provider for exactly this reason.

Frequently Asked Questions

How much does DeepInfra cost per token?

As of July 2026, per MTok (input / output): DeepSeek-V4-Flash $0.09 / $0.18, DeepSeek-V4-Pro $1.30 / $2.60, DeepSeek-V3.2 $0.26 / $0.38, GLM-5.2 $0.93 / $3.00, GLM-4.7-Flash $0.06 / $0.40, Kimi-K2.7-Code $0.74 / $3.50, Qwen3.5-397B $0.45 / $3.00, and Llama-3.3-70B $0.10 / $0.32. Many models add a cached-input rate 3-5x cheaper than standard input. Rates from deepinfra.com/pricing.

How much does a dedicated GPU cost on DeepInfra?

On-demand, July 2026: A100 80GB $0.89/hr, H100 80GB $2.20/hr, H200 141GB $2.69/hr, B200 180GB $3.69/hr, B300 270GB $4.89/hr, billed by the minute with no egress fees. An 8x B200 node is $29.52/hr. Some third-party trackers cite older, lower H100/H200/B200 numbers; confirm on deepinfra.com/gpu-instances.

Does DeepInfra have a free tier?

No permanent free tier. Billing is postpaid per token with no upfront fees, no minimums, and no seat fees, invoiced monthly against tier thresholds. New accounts typically receive a small amount of trial credit to start.

What quantization does DeepInfra use?

FP4 by default on its flagship serverless models, which is the main driver of the low per-token price. FP4 trades numeric precision for lower memory bandwidth and steadier throughput under load. Outputs can differ subtly from an FP8 or FP16 build of the same model, so benchmark the served variant on your own data if bit-fidelity matters.

What are DeepInfra's rate limits?

Each account is limited to 200 concurrent requests as of July 2026. There is no published per-minute request or token cap; the concurrency ceiling is the binding constraint. The API is OpenAI-compatible at api.deepinfra.com/v1/openai. A dedicated GPU rental removes shared-pool contention for higher, guaranteed concurrency.

Is DeepInfra cheaper than OpenRouter?

For a model DeepInfra serves directly, usually yes, because OpenRouter routes to third-party providers (often DeepInfra itself) and adds a routing layer. OpenRouter's value is breadth and automatic failover across many providers, not the lowest unit price on any one model. See the OpenRouter alternative breakdown.

How fast is DeepInfra inference?

Model-dependent. DeepInfra's own benchmark reports DeepSeek V4 Pro at ~33 tok/s output with a 1.19s time-to-first-token on its FP4 deployment, plus a 66K served context. Premium hosts serving FP8 builds of the same models often deliver several times that throughput. DeepInfra optimizes for cost and stability under load rather than peak tokens-per-second.

Should I use DeepInfra for a coding agent?

For batch, background, or embedding work where no human is waiting, yes: the price is hard to beat. For an interactive coding agent where a developer waits on each turn, the ~33 tok/s FP4 throughput and truncated served context are real costs the sticker price hides. Most production systems use a fast, agent-tuned host for interactive turns and a commodity host like DeepInfra for offline batch. Morph serves open coding models on custom kernels tuned for the interactive loop.

Private deployments

The fastest endpoints are private deployments

Morph's top speeds come from dedicated deployments, not shared public endpoints: speculators trained on your traffic, caching tuned to your workload, and volume discounts over public per-token rates. Over 100 billion tokens per day run this way.

Talk to us about a private deployment

Serve open coding models tuned for the agent loop

Morph runs GLM-5.2, Qwen 3.5/3.6, MiniMax M3, and DeepSeek V4 Flash on custom kernels with speculative decoding and prompt caching, tuned for interactive agents rather than the lowest FP4 sticker price. Private single-tenant deployments available.